Goldberg für PS2




Goldberg caw

The formula use abbreviated terms for height, depth width eg. h,w,d, etc. With that out of the way lets start creating Goldberg.

**** Start with face model 7

Refer to help pics for placement of designs, the red numbers indicate which layer is illustrated. This is a formula for the face only, the attire is easy enough to create.

MORPHING

Head: (h0, w -45, d 31)
Forehead: (s 0, h -100, w -11, d -100)
Eyebrows: (y -10, t 100, d -94, a -49)
Eyes: (s 0, h -57, w -6, y 92, x 7,d 0,a -43)
Nose: (s 0, h -14, w 62, L -45, nh 2, nw -43, d -35, a -16)
Cheeks: (s 0, Y 39, x -35, d -65)
Mouth: (h 68, t -92, w 4, d -78, ul 18, ll 7, a -29)
Jaw: (h 10, w -46, d 18, o 37, ul 12, t 35)
Ears: (h 14, a1 52, a2 36, s -6)
Skin aging: 25

layer 2 Face skin 10 (colour: x 89 y 3 shade 0)
layer 3 Eyes 1 (colour: x 30 y 0 shade -17)
layer 4 Eyebrows: 6 (colour: x 85 y 0 shade 9)
layer 6 Lips 14 (colour: x 93 y 16 shade 0)
layer 8 Hair 2
layer 9 Makeup 18 (colour: x 87 y -14 shade -10 a 100)
layer 10 Design 92 (On right side of chin) (colour: x87 y -48 shade 7 alpha 100)
layer 11 Design 92 (On left side of chin) (colour: x87 y -48 shade 7 alpha 100)
layer 12 Goatee 1 (colour: x90 y -45 shade 100 alpha 38)
layer 13 Templates 9 (colour: x85 y 0 shade -3 alpha 100)
layer 13 Templates 21 (colour: x90 y -6 shade -10 alpha 31)
layer 14 Design 135 (colour: x-83 y -100 shade -0 alpha 0)
layer 15 Design 135 (colour: x-83 y -100 shade -0 alpha 0)
layer 16 Goatee 1 (colour: x85 y 0 shade 3 alpha 91)
layer 17 Design 120 (colour: x100 y -96 shade 29 alpha 0)
layer 18 Mustache 1 (colour: x85 y 0 shade 4 alpha 24)
layer 19 Design 17 (colour: x-19 y -93 shade 35 alpha 0)
layer 20 Makeup 19 (colour: x 83 y 0 shade 4 a 0)





















 
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